All the shooting is in the latter part of the game. All the puzzle and slow paced sequences are front loaded into the beginning of the game. If it wasn't for the excellent online and co-op i would have sold it already -The idea of stealthing an entire area, that the game purposely tries to set you up for, is total bullshit -Although still enjoyable, with the exception of the last level, all the major setpieces had been revealed before the game even released -The game feels disjointed as if split into two pieces both in terms of gameplay and narrative. I feel like there are substantial flaws and detriments to this game that bring down the SP experience as a whole. you know, everyone is praising this game saying how although it's very similar to Uncharted 2, that ND still managed to outdo themselves. If it were just a matter of just finishing off the people you couldn't stealth i'd let it slide. The thing that annoys me is that when you get spotted, not only do you have to deal with the guys you didn't manage to kill but also 20 other people who just come out of god knows where. It's just a let down to play so carefully only for the game to go "Surprise! Gun battle!" at the last second. the World? I know that Uncharted is not a stealth game by any stretch of the imagination. Has anyone pulled off a stealth sequence successfully? Or is it always going to boil down to Drake vs. Whatever goggles those guys are wearing, I want a pair. This also sucks when they're sniping you with laser sights through a cloud of dust. Even worse is the end of the Convoy level where enemies can spot you through a raging sandstorm so you're always getting caught by dudes you can't even see. But there are two guys sitting on crates in the back of the room that will always see you no matter what order you try to eliminate the guys standing in the front. Once you get inside the ballroom Drake himself quips "Let's try to do this quietly". The Ocean Liner is another frustrating example. Then I realized this pops up a bunch of times throughout the game. Even if you use the silenced pistol, as soon as you kill one guy it's "Oh crap, they must have spotted us." Drop a grenade and it's the same story. They're right next to each other, so no matter what you do they always see you and sound the alarm. I took out everyone except two guys who are standing right in front of the thing you're supposed to climb to the next area. The point I realized this is the airport right before you reach the cargo plane. Uncharted 3, I feel, gives you the illusion only to force you into a massive gun battle no matter how sneaky you are. I feel like Uncharted 2 had some great optional stealth sequences where you could clear an entire area without sounding the alarm and feel like a badass. It deals with the sneaky-sneaky parts of the game where you roll up on a gang of enemies wandering around an area and have the option of trying to pick them off one-by-one. I finished Uncharted 3 and I wanted to get a feel from Giant Bomb of something I realized halfway through the game.
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